Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (09.38.28.26)
Runtime: .NET Framework 4.8.9290.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at int TaleWorlds.CampaignSystem.GameComponents.DefaultCombatSimulationModel.SimulateHit(CharacterObject strikerTroop, CharacterObject struckTroop, PartyBase strikerParty, PartyBase struckParty, float strikerAdvantage, MapEvent battle)
  2. at bool TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateSingleHit(int strikerSideIndex, int strikedSideIndex, float strikerAdvantage)
  3. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleForRound(BattleSideEnum side, float advantage)
  4. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleForRounds(int simulationRoundsDefender, int simulationRoundsAttacker)
  5. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleSessionForMapEvent()
  6. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
  7. at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
  8. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  9. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  11. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  12. at void TaleWorlds.Core.Game.OnTick(float dt)
  13. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  14. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files