Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: explorer (10.0.19041.4474 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9310.0
BLSE Version: 1.5.7.285


+ Exception

Exception Information:
Potential Module Id: Sandbox
Potential Source Module Id: Sandbox
Type: System.AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stacktrace:
  1. at Vec2 SandBox.MapScene.GetNavigationMeshCenterPosition(PathFaceRecord face)
  2. at Settlement TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel.GetClosestSettlementForNavigationMesh(PathFaceRecord face)
  3. at bool TaleWorlds.CampaignSystem.GameComponents.DefaultMapDistanceModel.GetDistance(IMapPoint fromMapPoint, Settlement toSettlement, float maximumDistance, out float distance)
  4. at int Helpers.SettlementHelper.FindNextSettlementAroundMapPoint(IMapPoint mapPoint, float maxDistance, int lastIndex)
  5. at void TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPatrollingBehavior.AiHourlyTick(MobileParty mobileParty, PartyThinkParams p)
  6. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2>.InvokeList(EventHandlerRec<T1, T2> list, T1 t1, T2 t2)
  7. at void TaleWorlds.CampaignSystem.CampaignEvents.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)
  8. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.AiHourlyTick(MobileParty party, PartyThinkParams partyThinkParams)
  9. at void TaleWorlds.CampaignSystem.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
  10. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  11. at void TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi(MobileParty party)
  12. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi(MobileParty party)
  13. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker<T>.PeriodicTickSome(double timeUnitsElapsed)
  14. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPartialHourlyAi()
  15. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  16. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  17. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  18. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  19. at void TaleWorlds.Core.Game.OnTick(float dt)
  20. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  21. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick(float dt)
  22. at void TaleWorlds.DotNet.Managed.ApplicationTick(float dt)
  23. at void ManagedCallbacks.LibraryCallbacksGenerated.Managed_ApplicationTick_Patch1(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files