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Launcher: novus (1.0.0.0)
Runtime: .NET Framework 4.8.9282.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at float TaleWorlds.CampaignSystem.GameComponents.DefaultVillageProductionCalculatorModel.CalculateDailyProductionAmount(Village village, ItemObject item)
  2. at int TaleWorlds.CampaignSystem.Settlements.Village.GetWerehouseCapacity()
  3. at void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageGoodProductionCampaignBehavior.TickProductions(Settlement settlement, bool initialProductionForTowns)
  4. at void TaleWorlds.CampaignSystem.CampaignBehaviors.VillageGoodProductionCampaignBehavior.OnNewGameCreatedPartialFollowUp(CampaignGameStarter starter, int i)
  5. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2>.InvokeList(EventHandlerRec<T1, T2> list, T1 t1, T2 t2)
  6. at void TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  7. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  8. at void TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
  9. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  10. at void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  11. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  12. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  13. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  14. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  15. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  16. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files