Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26100)
Launcher: debuggervisualstudio (17.14.36401.2 built by: d17.14)
Runtime: .NET Framework 4.8.9310.0


+ Exception

Exception Information:
Type: System.AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Stacktrace:
  1. at void ManagedCallbacks.ScriptingInterfaceOfIMBMission.GetBoundaryPoints(UIntPtr missionPointer, string name, int boundaryPointOffset, Vec2[] boundaryPoints, int boundaryPointsSize, ref int retrievedPointCount)
  2. at List<Vec2> TaleWorlds.MountAndBlade.Mission+MBBoundaryCollection.GetBoundaryPoints(string name)
  3. at bool TaleWorlds.MountAndBlade.Mission+MBBoundaryCollection.ContainsKey(string name)
  4. at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.SetCameraFrameToMapView()
  5. at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.ActivateMissionView()
  6. at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.TaleWorlds.Core.IGameStateListener.OnActivate()
  7. at void TaleWorlds.Core.GameState.HandleActivate()
  8. at void TaleWorlds.Core.GameStateManager.OnPopState(int level)
  9. at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
  10. at void TaleWorlds.Core.GameStateManager.PopState(int level)
  11. at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.Core.Game.OnTick(float dt)
  14. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
  16. at void TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files