Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: steam (09.38.28.26)
Runtime: .NET Framework 4.8.9282.0


+ Exception

Exception Information:
Potential Module Id: PrimaeNoctisBLord
Potential Source Module Id: PrimaeNoctisBLord
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void PrimaeNoctisBLord.PNCharExtraData.GenerateNewCharDataBasedOnPersonality(CharacterObject baseChar)
  2. at PNCharExtraData PrimaeNoctisBLord.PNExtraDataManager.GenerateCharData(CharacterObject baseCharacterObj)
  3. at void PrimaeNoctisBLord.PNExtraDataManager.GenerateMissingExtraCharData(CharacterObject charobj)
  4. at PNCharExtraData PrimaeNoctisBLord.PNExtraDataManager.GetOrGenerateExtraDataFor(CharacterObject charobj)
  5. at void PrimaeNoctisBLord.PNHeroEventContract.TryRunPendingEventsFor(CharacterObject leader)
  6. at void PrimaeNoctisBLord.PNCampaignBehaviors.OnHourlyTick()
  7. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
  8. at void TaleWorlds.CampaignSystem.CampaignEvents.HourlyTick()
  9. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.HourlyTick()
  10. at void TaleWorlds.CampaignSystem.Campaign.HourlyTick(MBCampaignEvent campaignEvent, object[] delegateParams)
  11. at void TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(params object[] delegateParams)
  12. at void TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
  13. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
  14. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  15. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  16. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  17. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  18. at void TaleWorlds.Core.Game.OnTick(float dt)
  19. at void TaleWorlds.Core.GameManagerBase.OnTick_Patch0(GameManagerBase this, float dt)
  20. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files