Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

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Launcher: novus (1.0.0.0)
Runtime: .NET Framework 4.8.9241.0


+ Exception

Exception Information:
Potential Source Module Id: Separatism
Type: System.MissingMethodException
Message: Method not found: 'TaleWorlds.Localization.TextObject TaleWorlds.Localization.TextObject.get_Empty()'.
Stacktrace:
  1. at void Separatism.KingdomExtensions.SetKingdomText(Kingdom kingdom) in D:/dev/BannerlordMods/Separatism/KingdomExtensions.cs:line 71
  2. at void HarmonyLib.CollectionExtensions.Do<T>(IEnumerable<T> sequence, Action<T> action)
  3. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  4. at void TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
  5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
  6. at void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
  7. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  8. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  9. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  10. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  11. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files