Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26200)
Launcher: vortex (1.15.2)
Runtime: .NET Framework 4.8.9221.0
BLSE Version: 1.5.12.323
LauncherExVersion: 1.25.1


+ Exception

Exception Information:
Type: System.Collections.Generic.KeyNotFoundException
Message: The given key was not present in the dictionary.
Stacktrace:
  1. at TValue System.Collections.Generic.Dictionary<TKey, TValue>.get_Item(TKey key)
  2. at void TaleWorlds.ObjectSystem.MBObjectManager.MergeElements(XElement element1, XElement element2, string xsdPath)+(IGrouping<XName, XElement> el) => { }
  3. at Dictionary<TKey, TElement> System.Linq.Enumerable.ToDictionary<TSource, TKey, TElement>(IEnumerable<TSource> source, Func<TSource, TKey> keySelector, Func<TSource, TElement> elementSelector, IEqualityComparer<TKey> comparer)
  4. at void TaleWorlds.ObjectSystem.MBObjectManager.MergeElements(XElement element1, XElement element2, string xsdPath)
  5. at XmlDocument TaleWorlds.ObjectSystem.MBObjectManager.CreateMergedXmlFile(List<Tuple<string, string>> toBeMerged, List<string> xsltList, bool skipValidation)
  6. at XmlDocument TaleWorlds.ObjectSystem.MBObjectManager.GetMergedXmlForManaged(string id, bool skipValidation, bool ignoreGameTypeInclusionCheck, string gameType)
  7. at void TaleWorlds.Core.GameTextManager.LoadGameTexts()
  8. at void TaleWorlds.Core.Game.Initialize()
  9. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  10. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  11. at void Europe1100.Core.EOE_GameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  12. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  13. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  14. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch3(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files