Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: explorer (10.0.19041.4474 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9310.0
BLSE Version: 1.5.7.285


+ Exception

Exception Information:
Potential Module Id: Sandbox
Potential Source Module Id: Sandbox
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void SandBox.View.Missions.Sound.Components.MusicTournamentMissionView.Cheer(ReactionType reactionType)
  2. at void SandBox.View.Missions.Sound.Components.MusicTournamentMissionView.UpdateAudienceIntensity(int intensityChangeAmount, bool isEnd)
  3. at void SandBox.View.Missions.Sound.Components.MusicTournamentMissionView.OnMissionTick(float dt)
  4. at void TaleWorlds.MountAndBlade.Mission.OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick)
  5. at void TaleWorlds.MountAndBlade.MissionState.TickMission(float realDt)
  6. at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
  7. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  8. at void TaleWorlds.Core.Game.OnTick(float dt)
  9. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  10. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files