Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

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Launcher: explorer (10.0.22621.2860 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9232.0
BLSE Version: 1.4.12.219
LauncherExVersion: 1.24.3


+ Exception

Exception Information:
Potential Source Module Id: BannerKings
Type: System.InvalidCastException
Message: 'BasicOverhaul.Models.BOWorkshopModel' türündeki nesne 'BannerKings.Models.Vanilla.BKWorkshopModel' türüne atılamadı.
Stacktrace:
  1. at void BannerKings.Models.Vanilla.BKClanFinanceModel.AddIncomes(Clan clan, ref ExplainedNumber result, bool applyWithdrawals) in C:/repos/bannerlord-banner-kings/BannerKings/Models/Vanilla/BKClanFinanceModel.cs:line 149
  2. at ExplainedNumber BannerKings.Models.Vanilla.BKClanFinanceModel.CalculateClanIncome(Clan clan, bool includeDescriptions, bool applyWithdrawals, bool includeDetails) in C:/repos/bannerlord-banner-kings/BannerKings/Models/Vanilla/BKClanFinanceModel.cs:line 108
  3. at ExplainedNumber BannerKings.Models.BKModels.BKInterestGroupsModel.CalculateFinancialCompromiseCost(Hero fulfiller, int minimumCost, float factor, bool explanations) in C:/repos/bannerlord-banner-kings/BannerKings/Models/BKModels/BKInterestGroupsModel.cs:line 45
  4. at DemandResponse BannerKings.Behaviours.Diplomacy.Groups.Demands.Demand.get_FinancialCompromise() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/Groups/Demands/Demand.cs:line 180
  5. at IEnumerable<DemandResponse> BannerKings.Behaviours.Diplomacy.Groups.Demands.DemesneLawChangeDemand.get_DemandResponses()+MoveNext() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/Groups/Demands/DemesneLawChangeDemand.cs:line 107
  6. at void BannerKings.Behaviours.Diplomacy.Groups.Demands.Demand.DoAiChoice() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/Groups/Demands/Demand.cs:line 309
  7. at void BannerKings.Behaviours.Diplomacy.Groups.InterestGroup.Tick() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/Groups/InterestGroup.cs:line 93
  8. at void BannerKings.Behaviours.Diplomacy.KingdomDiplomacy.Update() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/KingdomDiplomacy.cs:line 280
  9. at void BannerKings.Behaviours.Diplomacy.BKDiplomacyBehavior.OnDailyTick() in C:/repos/bannerlord-banner-kings/BannerKings/Behaviours/Diplomacy/BKDiplomacyBehavior.cs:line 379
  10. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
  11. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTick()
  12. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick()
  13. at void TaleWorlds.CampaignSystem.Campaign.DailyTick(MBCampaignEvent campaignEvent, object[] delegateParams)
  14. at void TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(params object[] delegateParams)
  15. at void TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
  16. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
  17. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  18. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  19. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  20. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  21. at void TaleWorlds.Core.Game.OnTick(float dt)
  22. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  23. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

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+ Installed Modules

+ Loaded BLSE Plugins

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