Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (08.98.79.13)
Runtime: .NET Framework 4.8.9241.0


+ Exception

Exception Information:
Potential Source Module Id: Separatism
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void Separatism.Behaviours.LordRebellionBehaviour.OnDailyTickClan(Clan clan) in D:/dev/BannerlordMods/Separatism/Behaviours/LordRebellionBehaviour.cs:line 30
  2. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  3. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
  4. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
  5. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker<T>.PeriodicTickSome(double timeUnitsElapsed)
  6. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
  7. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  8. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  9. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  11. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  12. at void TaleWorlds.Core.Game.OnTick(float dt)
  13. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  14. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

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