Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

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Launcher: steam (08.93.99.02)
Runtime: .NET Framework 4.8.9241.0


+ Exception

Exception Information:
Type: System.Reflection.TargetInvocationException
Message: Exception has been thrown by the target of an invocation.
Stacktrace:
  1. at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
  2. at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
  3. at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  4. at object TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, object obj, params object[] args)
  5. at void TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, string commandName, object[] parameters)
  6. at void TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(string command, object[] args)
  7. at void TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(string eventName, params object[] args)
  8. at void TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
  9. at void TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
  10. at void TaleWorlds.GauntletUI.EventManager.MouseUp()
  11. at void TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
  12. at void TaleWorlds.ScreenSystem.ScreenManager.Update()
  13. at void TaleWorlds.ScreenSystem.ScreenManager.Tick_Patch1(float dt, bool activeMouseVisible)


Inner Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.Diplomacy.KingdomDiplomacyVM.OnSetWarItem(KingdomWarItemVM item)
  2. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.Diplomacy.KingdomDiplomacyVM.OnSetCurrentDiplomacyItem(KingdomDiplomacyItemVM item)
  3. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.Diplomacy.KingdomDiplomacyVM.OnDiplomacyItemSelection(KingdomDiplomacyItemVM item)
  4. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.Diplomacy.KingdomDiplomacyVM.RefreshDiplomacyList()
  5. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.Diplomacy.KingdomDiplomacyVM.RefreshValues_Patch0(KingdomDiplomacyVM this)
  6. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2, T3>.InvokeList(EventHandlerRec<T1, T2, T3> list, T1 t1, T2 t2, T3 t3)
  7. at void TaleWorlds.CampaignSystem.CampaignEvents.OnMakePeace(IFaction side1Faction, IFaction side2Faction, MakePeaceDetail detail)
  8. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnMakePeace(IFaction side1Faction, IFaction side2Faction, MakePeaceDetail detail)
  9. at void TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, int awardMultiplier, bool byRebellion, bool showNotification)
  10. at void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnConfirmLeaveKingdom()
  11. at void TaleWorlds.MountAndBlade.ViewModelCollection.Inquiries.SingleQueryPopUpVM.ExecuteAffirmativeAction()

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files