Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26100)
Launcher: explorer (10.0.26100.2308 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9290.0
BLSE Version: 1.5.7.285
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.Reflection.TargetInvocationException
Message: Exception has been thrown by the target of an invocation.
Stacktrace:
  1. at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
  2. at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
  3. at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  4. at object System.Reflection.MethodBase.Invoke(object obj, object[] parameters)
  5. at void BannerKings.Patches.EconomyPatches+WorkshopsCampaignBehaviorPatches.BuildWorkshopsAtGameStartPatch(WorkshopsCampaignBehavior __instance) in C:/repos/bannerlord-banner-kings/BannerKings/Patches/EconomyPatches.cs:line 907
  6. at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.BuildWorkshopsAtGameStart_Patch1(WorkshopsCampaignBehavior this)
  7. at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.OnNewGameCreatedPartialFollowUp(CampaignGameStarter starter, int i)
  8. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2>.InvokeList(EventHandlerRec<T1, T2> list, T1 t1, T2 t2)
  9. at void TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  10. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  11. at void TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
  12. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  13. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  14. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  15. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  16. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  17. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  18. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)


Inner Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void TaleWorlds.CampaignSystem.CampaignBehaviors.WorkshopsCampaignBehavior.BuildWorkshopForHeroAtGameStart(Hero ownerHero)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files