Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: vortex (1.15.2)
Runtime: .NET Framework 4.8.4790.0
BLSE Version: 1.5.12.323


+ Exception

Exception Information:
Type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Stacktrace:
  1. at T TaleWorlds.Library.MBList2D<T>.get_Item(int index1, int index2)
  2. at Vec2 TaleWorlds.MountAndBlade.LineFormation.GetLocalPositionOfUnit(int fileIndex, int rankIndex)
  3. at Vec2? TaleWorlds.MountAndBlade.LineFormation.GetLocalPositionOfUnitOrDefault(IFormationUnit unit)
  4. at Vec2 TaleWorlds.MountAndBlade.Formation.get_OrderLocalAveragePosition()
  5. at TaleWorlds.MountAndBlade.FormationQuerySystem(Formation formation)+() => { } [0]
  6. at void TaleWorlds.MountAndBlade.QueryData<T>.Evaluate(float currentTime)
  7. at T TaleWorlds.MountAndBlade.QueryData<T>.get_Value()
  8. at void TaleWorlds.MountAndBlade.Formation.CacheFormationIntegrityData()
  9. at void TaleWorlds.MountAndBlade.Formation.OnUnitAddedOrRemoved()
  10. at void TaleWorlds.MountAndBlade.Formation.RemoveUnit(Agent unit)
  11. at void TaleWorlds.MountAndBlade.Agent.set_Formation(Formation value)
  12. at void NavalDLC.Missions.MissionLogics.NavalTeamAgents.SetManagedAgentFormation(Agent agent, Formation formation)
  13. at void NavalDLC.Missions.MissionLogics.NavalTeamAgents.OnShipTransferredToFormation(MissionShip ship, Formation oldFormation)
  14. at void NavalDLC.Missions.MissionLogics.NavalAgentsLogic.OnShipTransferredToFormation(MissionShip ship, Formation oldFormation)
  15. at void System.Action<T1, T2>.Invoke(T1 arg1, T2 arg2)
  16. at bool NavalDLC.Missions.Deployment.NavalDeploymentMissionController.TryAssignShipToFormation(IShipOrigin shipOrigin, Formation formation, bool updateShips)
  17. at bool NavalDLC.ViewModelCollection.OrderOfBattle.NavalOrderOfBattleVM.AssignShipToFormation(NavalOrderOfBattleShipItemVM ship, NavalOrderOfBattleFormationItemVM formation, bool isBatch)
  18. at void NavalDLC.ViewModelCollection.OrderOfBattle.NavalOrderOfBattleVM.LoadConfigurationShips()
  19. at void NavalDLC.ViewModelCollection.OrderOfBattle.NavalOrderOfBattleVM.Initialize()
  20. at void NavalDLC.GauntletUI.MissionViews.MissionGauntletNavalOrderOfBattleView.OnMissionScreenTick(float dt)
  21. at void TaleWorlds.MountAndBlade.View.MissionViews.MissionViewsContainer.ForEach(Action<MissionView> action)
  22. at void TaleWorlds.MountAndBlade.View.Screens.MissionScreen.OnFrameTick(float dt)
  23. at void TaleWorlds.ScreenSystem.ScreenBase.FrameTick(float dt)
  24. at void TaleWorlds.ScreenSystem.ScreenManager.Tick(float dt)
  25. at void ManagedCallbacks.EngineCallbacksGenerated.EngineScreenManager_Tick_Patch1(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files