Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: unknown launcher - sihost (10.0.19041.5794 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9310.0
BLSE Version: 1.5.8.304
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at TroopRoster TaleWorlds.CampaignSystem.GameComponents.DefaultPartySizeLimitModel.FindAppropriateInitialRosterForMobileParty(MobileParty party, PartyTemplateObject partyTemplate)
  2. at void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyWithPartyTemplate(PartyTemplateObject pt, CampaignVec2 position)
  3. at void TaleWorlds.CampaignSystem.Party.MobileParty.InitializeMobilePartyAroundPosition(PartyTemplateObject pt, CampaignVec2 position, float spawnRadius, float minSpawnRadius)
  4. at void TaleWorlds.CampaignSystem.Party.PartyComponents.LordPartyComponent+InitializationArgs.InitializeLordPartyProperties(MobileParty mobileParty, Hero owner)
  5. at void TaleWorlds.CampaignSystem.Party.PartyComponents.LordPartyComponent.OnMobilePartySetOnCreation()
  6. at MobileParty TaleWorlds.CampaignSystem.Party.MobileParty.CreateParty(string stringId, PartyComponent component)
  7. at MobileParty Helpers.MobilePartyHelper.CreateNewClanMobileParty(Hero hero, Clan clan)
  8. at void Warfare.Behaviors.MercenaryBehavior.OnNewGameCreatedPartialFollowUpEnd(CampaignGameStarter starter)
  9. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  10. at void TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  11. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
  12. at void TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
  13. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  14. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  15. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  16. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  17. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  18. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  19. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files