Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26100)
Launcher: modorganizer (2.5.2)
Runtime: .NET Framework 4.8.9310.0
BLSE Version: 1.5.7.285


+ Exception

Exception Information:
Potential Module Id: ArtOfWar
Potential Source Module Id: ArtOfWar
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at bool ‫‏‮‎‫‪‫‬‭‮​‎‌‍‬‎‪‏‮‌‍‪‪‮‬‪‮.‪‫‮‬‎‬‍‮‬‌‌‬‭‮‬​‌​‮‮‬‬​‏‪​‏‭‎‫‮(MobileParty, out MobileParty)
  2. at void ‫‏‮‎‫‪‫‬‭‮​‎‌‍‬‎‪‏‮‌‍‪‪‮‬‪‮.‫‍‭‮‭‪‭‫‍‬‍‌‌‏‭‭‌‪‪‭‍‮‎‪‌‎‮(MapEvent, PartyBase, PartyBase)
  3. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2, T3>.InvokeList(EventHandlerRec<T1, T2, T3> list, T1 t1, T2 t2, T3 t3)
  4. at void TaleWorlds.CampaignSystem.CampaignEvents.OnMapEventStarted(MapEvent mapEvent, PartyBase attackerParty, PartyBase defenderParty)
  5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnMapEventStarted(MapEvent mapEvent, PartyBase attackerParty, PartyBase defenderParty)
  6. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Initialize(PartyBase attackerParty, PartyBase defenderParty, MapEventComponent component, BattleTypes mapEventType)
  7. at RaidEventComponent TaleWorlds.CampaignSystem.MapEvents.RaidEventComponent.CreateRaidEvent(PartyBase attackerParty, PartyBase defenderParty)
  8. at MapEventComponent TaleWorlds.CampaignSystem.GameComponents.DefaultEncounterModel.CreateMapEventComponentForEncounter(PartyBase attackerParty, PartyBase defenderParty, BattleTypes battleType)
  9. at void TaleWorlds.CampaignSystem.Actions.StartBattleAction.ApplyInternal(PartyBase attackerParty, PartyBase defenderParty, object subject, BattleTypes battleType)
  10. at void TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
  11. at void TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
  12. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, float dt)
  13. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(float dt)
  14. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  15. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  16. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  17. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  18. at void TaleWorlds.Core.Game.OnTick(float dt)
  19. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  20. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick(float dt)
  21. at void TaleWorlds.DotNet.Managed.ApplicationTick(float dt)
  22. at void ManagedCallbacks.LibraryCallbacksGenerated.Managed_ApplicationTick_Patch1(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files