Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: modorganizer (2.5.2)
Runtime: .NET Framework 4.8.9261.0
BLSE Version: 1.5.7.285
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at float TaleWorlds.CampaignSystem.Party.MobileParty.GetTotalStrengthWithFollowers(bool includeNonAttachedArmyMembers)
  2. at void TaleWorlds.CampaignSystem.Party.MobilePartyAi.GetFleeBehavior(out AiBehavior fleeBehaviorInternal, out Vec2 fleeTargetPoint, ref Settlement fleeTargetSettlement, MobileParty partyToFleeFrom, Vec2 avarageEnemyVec)
  3. at void TaleWorlds.CampaignSystem.Party.MobilePartyAi.GetBehaviors(out AiBehavior bestAiBehavior, out PartyBase behaviorParty, out Vec2 bestTargetPoint)
  4. at void TaleWorlds.CampaignSystem.Party.MobilePartyAi.TickInternal()
  5. at void TaleWorlds.CampaignSystem.Party.MobilePartyAi.Tick(float dt)
  6. at void TaleWorlds.CampaignSystem.Campaign.PartiesThink(float dt)
  7. at void TaleWorlds.CampaignSystem.Campaign.LateAITickAux()
  8. at void ManagedCallbacks.LibraryCallbacksGenerated.ManagedDelegate_InvokeAux_Patch1(int thisPointer)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files