Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: vortex (1.13.7)
Runtime: .NET Framework 4.8.9300.0
BLSE Version: 1.5.7.285
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at BodyProperties TaleWorlds.CampaignSystem.CharacterObject.GetBodyProperties(Equipment equipment, int seed)
  2. at Agent TaleWorlds.MountAndBlade.Mission.SpawnAgent(AgentBuildData agentBuildData, bool spawnFromAgentVisuals)
  3. at Agent TaleWorlds.MountAndBlade.Mission.SpawnTroop(IAgentOriginBase troopOrigin, bool isPlayerSide, bool hasFormation, bool spawnWithHorse, bool isReinforcement, int formationTroopCount, int formationTroopIndex, bool isAlarmed, bool wieldInitialWeapons, bool forceDismounted, Vec3? initialPosition, Vec2? initialDirection, string specialActionSetSuffix, ItemObject bannerItem, FormationClass formationIndex, bool useTroopClassForSpawn)
  4. at int TaleWorlds.MountAndBlade.MissionAgentSpawnLogic+MissionSide.SpawnTroops(int number, bool isReinforcement)
  5. at bool TaleWorlds.MountAndBlade.MissionAgentSpawnLogic.CheckDeployment()
  6. at void TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeamsOfSide(BattleSideEnum side)
  7. at void TaleWorlds.MountAndBlade.DeploymentMissionController.SetupTeams()
  8. at void TaleWorlds.MountAndBlade.DeploymentMissionController.OnMissionTick(float dt)
  9. at void TaleWorlds.MountAndBlade.Mission.OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick)
  10. at void TaleWorlds.MountAndBlade.MissionState.TickMission(float realDt)
  11. at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.Core.Game.OnTick(float dt)
  14. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files