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Most likely this error was caused by a custom installed module.

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Launcher: steam (08.74.80.95)
Runtime: .NET Framework 4.8.9181.0




+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at bool TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.ConditionsHold(Hero issueGiver, out Settlement selectedHideout)
  2. at void TaleWorlds.CampaignSystem.Issues.GangLeaderNeedsToOffloadStolenGoodsIssueBehavior.OnCheckForIssue(Hero hero)
  3. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  4. at void TaleWorlds.CampaignSystem.CampaignEvents.OnCheckForIssue(Hero hero)
  5. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnCheckForIssue(Hero hero)
  6. at bool TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.CreateAnIssueForSettlementNotables(Settlement settlement, int totalDesiredIssueCount)
  7. at void TaleWorlds.CampaignSystem.CampaignBehaviors.IssuesCampaignBehavior.OnSettlementTick(MBCampaignEvent campaignEvent, object[] delegateParams)
  8. at void TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(params object[] delegateParams)
  9. at void TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
  10. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
  11. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  12. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  13. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  14. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  15. at void TaleWorlds.Core.Game.OnTick(float dt)
  16. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  17. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

Based on Stacktrace:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files