Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26100)
Launcher: explorer (10.0.26100.1301 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9300.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at int TaleWorlds.CampaignSystem.Clan.GetRelationWithClan(Clan other)
  2. at float TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetScoreOfWarInternal(IFaction factionDeclaresWar, IFaction factionDeclaredWar, IFaction evaluatingClan, bool evaluatingPeace, out TextObject reason)
  3. at float TaleWorlds.CampaignSystem.GameComponents.DefaultDiplomacyModel.GetScoreOfDeclaringWar(IFaction factionDeclaresWar, IFaction factionDeclaredWar, IFaction evaluatingClan, out TextObject warReason)
  4. at int TaleWorlds.CampaignSystem.BarterSystem.Barterables.DeclareWarBarterable.GetUnitValueForFaction(IFaction faction)
  5. at float TaleWorlds.CampaignSystem.Election.DeclareWarDecision.DetermineSupport(Clan clan, DecisionOutcome possibleOutcome)
  6. at bool TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior.ConsiderWar_Patch1(KingdomDecisionProposalBehavior this, Clan clan, Kingdom kingdom, IFaction otherFaction)
  7. at KingdomDecision TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomWarDecision(Clan clan)
  8. at void TaleWorlds.CampaignSystem.CampaignBehaviors.KingdomDecisionProposalBehavior.DailyTickClan_Patch1(KingdomDecisionProposalBehavior this, Clan clan)
  9. at void TaleWorlds.CampaignSystem.MbEvent<T>.InvokeList(EventHandlerRec<T> list, T t)
  10. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
  11. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
  12. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager+PeriodicTicker<T>.PeriodicTickSome(double timeUnitsElapsed)
  13. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
  14. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
  15. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  16. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  17. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  18. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  19. at void TaleWorlds.Core.Game.OnTick(float dt)
  20. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  21. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files