Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: explorer (10.0.19041.4522 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9282.0
BLSE Version: 1.5.7.285


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void TaleWorlds.CampaignSystem.EncounterManager.GetEncounterTargetPoint(float dt, MobileParty mobileParty, out Vec2 targetPoint, out float neededMaximumDistanceForEncountering)
  2. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, float dt)
  3. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(float dt)
  4. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  5. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  6. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  7. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  8. at void TaleWorlds.Core.Game.OnTick(float dt)
  9. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  10. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick(float dt)
  11. at void TaleWorlds.DotNet.Managed.ApplicationTick(float dt)
  12. at void ManagedCallbacks.LibraryCallbacksGenerated.Managed_ApplicationTick_Patch1(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files