Bannerlord has encountered a problem and will close itself.
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Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (08.74.80.95)
Runtime: .NET Framework 4.8.9139.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at MobileParty TaleWorlds.CampaignSystem.CampaignBehaviors.BanditsCampaignBehavior.AddBanditToHideout(Hideout hideoutComponent, PartyTemplateObject overridenPartyTemplate, bool isBanditBossParty)
  2. at void TaleWorlds.CampaignSystem.CampaignBehaviors.BanditsCampaignBehavior.AddBossParty(Settlement settlement, CultureObject culture)
  3. at void TaleWorlds.CampaignSystem.CampaignBehaviors.BanditsCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero)
  4. at void TaleWorlds.CampaignSystem.MbEvent<T1, T2, T3>.InvokeList(EventHandlerRec<T1, T2, T3> list, T1 t1, T2 t2, T3 t3)
  5. at void TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
  6. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
  7. at void TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, object subject, bool isPlayerInvolved)
  8. at void TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty(MobileParty mobileParty, Settlement settlement)
  9. at void TaleWorlds.CampaignSystem.Encounters.PlayerEncounter.Init(PartyBase attackerParty, PartyBase defenderParty, Settlement settlement)
  10. at void TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
  11. at void TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
  12. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, float dt)
  13. at void TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(float dt)
  14. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  15. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  16. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  17. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  18. at void TaleWorlds.Core.Game.OnTick(float dt)
  19. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  20. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
  21. at void TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files