Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: unknown launcher - Nexus (24.04.1190)
Runtime: .NET Framework 4.8.9256.0
BLSE Version: 1.5.7.285
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.Reflection.TargetInvocationException
Message: Exception has been thrown by the target of an invocation.
Stacktrace:
  1. at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
  2. at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
  3. at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  4. at object TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, object obj, params object[] args)
  5. at object TaleWorlds.Library.ViewModel.GetPropertyValue(string name)
  6. at void TaleWorlds.GauntletUI.Data.GauntletView.RefreshBinding()
  7. at void TaleWorlds.GauntletUI.Data.GauntletView.RefreshBindingWithChildren() x 8
  8. at void TaleWorlds.GauntletUI.Data.GauntletMovie.LoadMovie_Patch0(GauntletMovie this)
  9. at IGauntletMovie TaleWorlds.GauntletUI.Data.GauntletMovie.Load(UIContext context, WidgetFactory widgetFactory, string movieName, IViewModel datasource, bool doNotUseGeneratedPrefabs, bool hotReloadEnabled)
  10. at IGauntletMovie TaleWorlds.Engine.GauntletUI.GauntletLayer.LoadMovie(string movieName, ViewModel dataSource)
  11. at void PartyAIControls.PartyAIControlsMenuScreen.TaleWorlds.Core.IGameStateListener.OnActivate() in D:/VisualStudioCode/PartyAIControls/PartyAIControlsMenuScreen.cs:line 49
  12. at void TaleWorlds.Core.GameState.HandleActivate()
  13. at void TaleWorlds.Core.GameStateManager.OnPushState(GameState gameState)
  14. at void TaleWorlds.Core.GameStateManager.DoGameStateJobs()
  15. at void TaleWorlds.Core.GameStateManager.PushState(GameState gameState, int level)
  16. at void PartyAIControls.SubModule.OnApplicationTick(float dt) in D:/VisualStudioCode/PartyAIControls/SubModule.cs:line 107
  17. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick(float dt)
  18. at void TaleWorlds.DotNet.Managed.ApplicationTick(float dt)
  19. at void ManagedCallbacks.LibraryCallbacksGenerated.Managed_ApplicationTick_Patch1(float dt)


Inner Exception Information:
Potential Source Module Id: PartyAIControls
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at string PartyAIControls.ViewModels.MenuItemVMs.PartyAIControlsMenuSettlementVM.get_LeaderName() in D:/VisualStudioCode/PartyAIControls/ViewModels/MenuItemVMs/PartyAIControlsMenuSettlementVM.cs:line 28

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files