Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: steam (09.65.07.86)
Runtime: .NET Framework 4.8.9300.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void TaleWorlds.CampaignSystem.Clan.OnFortificationAdded(Town settlement)
  2. at void TaleWorlds.ObjectSystem.MBObjectManager+ObjectTypeRecord<T>.TaleWorlds.ObjectSystem.MBObjectManager.IObjectTypeRecord.PreAfterLoad()
  3. at void TaleWorlds.ObjectSystem.MBObjectManager.PreAfterLoad()
  4. at void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
  5. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
  6. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
  7. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
  8. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
  9. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
  10. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  11. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files