Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (08.97.15.38)
Runtime: .NET Framework 4.8.9241.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at bool Helpers.MobilePartyHelper.CanTroopGainXp(PartyBase owner, CharacterObject character, out int gainableMaxXp)
  2. at void Helpers.MobilePartyHelper.PartyAddSharedXp(MobileParty party, float xpToDistribute)
  3. at void TaleWorlds.CampaignSystem.MapEvents.MapEventParty.CommitXpGain()
  4. at void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.CommitXpGains()
  5. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.CommitXpGains()
  6. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.SimulateBattleEndSession()
  7. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
  8. at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
  9. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  11. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  13. at void TaleWorlds.Core.Game.OnTick(float dt)
  14. at void TaleWorlds.Core.GameManagerBase.OnTick_Patch0(GameManagerBase this, float dt)
  15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files