Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Launcher: steam (09.75.83.25)
Runtime: .NET Framework 4.8.9310.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at void TaleWorlds.MountAndBlade.BannerBearerLogic.UpdateAgent(Agent agent, bool willBecomeBannerBearer)
  2. at void TaleWorlds.MountAndBlade.BannerBearerLogic+FormationBannerController.UpdateBannerBearersForDeployment()
  3. at void TaleWorlds.MountAndBlade.BannerBearerLogic.OnMissionTick(float dt)
  4. at void TaleWorlds.MountAndBlade.Mission.OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick)
  5. at void TaleWorlds.MountAndBlade.MissionState.TickMission(float realDt)
  6. at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
  7. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  8. at void TaleWorlds.Core.Game.OnTick(float dt)
  9. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
  10. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
  11. at void TaleWorlds.DotNet.Managed.ApplicationTick_Patch2(float dt)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

+ Installed Modules

+ Assemblies

+ Harmony Patches

+ Log Files