Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.19045)
Launcher: steam (09.18.90.86)
Runtime: .NET Framework 4.8.9277.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at int TaleWorlds.CampaignSystem.CharacterObject.GetSkillValue(SkillObject skill)
  2. at void TaleWorlds.CampaignSystem.GameComponents.DefaultPartyMoraleModel.GetMoraleEffectsFromSkill(MobileParty party, ref ExplainedNumber bonus)
  3. at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartyMoraleModel.GetEffectivePartyMorale(MobileParty mobileParty, bool includeDescription)
  4. at float TaleWorlds.CampaignSystem.Party.MobileParty.get_Morale()
  5. at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateBaseSpeed(MobileParty mobileParty, bool includeDescriptions, int additionalTroopOnFootCount, int additionalTroopOnHorseCount)
  6. at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeedForPartyUnified()
  7. at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeed()
  8. at void SandBox.View.Map.PartyVisual.TickMobilePartyVisual(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
  9. at void SandBox.View.Map.PartyVisual.Tick(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
  10. at void SandBox.View.Map.PartyVisualManager.OnTick(float realDt, float dt)+(int startInclusive, int endExclusive) => { }

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files