Bannerlord Crash Report

Bannerlord has encountered a problem and will close itself.
This is a community Crash Report. Please save it and use it for reporting the error. Do not provide screenshots, provide the report!
Most likely this error was caused by a custom installed module.

If you were in the middle of something, the progress might be lost.

Operating System: Windows (Windows 10.0.26100)
Launcher: explorer (10.0.26100.2308 (WinBuild.160101.0800))
Runtime: .NET Framework 4.8.9300.0
BLSE Version: 1.5.7.285
LauncherExVersion: 1.25.0


+ Exception

Exception Information:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stacktrace:
  1. at bool Helpers.PartyBaseHelper.HasFeat(PartyBase party, FeatObject feat)
  2. at ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed_Patch2(DefaultPartySpeedCalculatingModel this, MobileParty mobileParty, ExplainedNumber finalSpeed)
  3. at ExplainedNumber& Glue:AbiFixup<TaleWorlds.CampaignSystem.ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel:CalculateFinalSpeed(TaleWorlds.CampaignSystem.Party.MobileParty, TaleWorlds.CampaignSystem.ExplainedNumber),TaleWorlds.CampaignSystem.ExplainedNumber TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel.CalculateFinalSpeed_Patch2(TaleWorlds.CampaignSystem.GameComponents.DefaultPartySpeedCalculatingModel, TaleWorlds.CampaignSystem.Party.MobileParty, TaleWorlds.CampaignSystem.ExplainedNumber)>(?)
  4. at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeedForPartyUnified()
  5. at float TaleWorlds.CampaignSystem.Party.MobileParty.CalculateSpeed_Patch0(MobileParty this)
  6. at void SandBox.View.Map.PartyVisual.TickMobilePartyVisual(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
  7. at void SandBox.View.Map.PartyVisual.Tick(float dt, ref int dirtyPartiesCount, ref PartyVisual[] dirtyPartiesList)
  8. at void SandBox.View.Map.PartyVisualManager.OnTick(float realDt, float dt)+(int startInclusive, int endExclusive) => { }
  9. at void ManagedCallbacks.EngineCallbacksGenerated.NativeParallelDriver_ParalelForLoopBodyCaller_Patch1(long loopBodyKey, int localStartIndex, int localEndIndex)

+ Enhanced Stacktrace

+ Involved Modules and Plugins

From Highest Probability to Lowest:

+ Installed Modules

+ Loaded BLSE Plugins

+ Assemblies

+ Native Assemblies

+ Harmony Patches

+ Log Files